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Silent assassin mod payday 2
Silent assassin mod payday 2








silent assassin mod payday 2

Silent Assassin and your proposed fix go inherently against the intended direction of the developers.I just saw a Steam Post by somebody who was frustrated because of Silent Assassin. This is a specific design the Developers want, they do not want lockdown tactics on stealth oriented maps. This is the reason Overkill implemented the Steath update just prior to making Deathwish, which made it so those Stealth specific maps now could not be locked down entirely. No maps at the time had more than 9 guards and that became the meta strategy, so much so that it was incredibly rare to even see someone play a heist like Framing Frame without eliminating every guard. Dominations didn’t use pagers, and you could joker in stealth so effectively you could remove up to 12 guards (more than that actually but that’s a different topic). In 2013/early 2014 you could indeed control every map in the game even before Silent Assassin was a mod. Is it possible to completely clear a map so you have free reign over it? In Payday, that’s what Silent Assassin and your proposed balance to fix it would do.

silent assassin mod payday 2

I’d say 95-99% of players wouldn’t be able to finish that fight with their stealth loadout.Īnd I’ve never played watchdogs so I can’t really judge it. Right now, load up your stealth build, play something easy like Jewelry Store on Death Sentence/One Down. The game already has a punishing penalty if things go wrong in stealth. Obviously, this is just a thought experiment, but I truly think this would at least balance the unbalanced Silent Assassin modīut a heavier penalty if things go wrong. That way, we get a more proactive stealth, but a heavier penalty if things go wrong. Reinforcements will immediately be activated, such as Bulldozers and shields and arrive within the next 30 seconds If you get detected by one guard, the entire map knows where you are because they have radio Instant takedown animations, but they take around 15 seconds Therefore, I propose the following re-work for Silent Assassin to make It more balanced. If you haven't played Watch Dogs 2, the way stealth works is that you can individually take out each guard and no one would suspect anything if you aren't detected (though bodies would still make them go into a searching mode, similar to Silent Assassin.īut, the moment you get caught by one guard, the entire map knows your presence and you are forced to go loud. After playing stealth yesterday, I was thinking of the Silent Assassin mod and how It's pretty much seen as a cheat.įor those that don't know, silent assassin works by removing pagers for guards you kill without detection, which is basically a workaround to the 2 pager limit.Īnd then It hit me, I've seen this stealth system, heck, I spent hours into a game with a similar stealth system.










Silent assassin mod payday 2